Despite libgdx is a well-stablished java game development framework, I’ve discovered it last week.
Libgdx allows cross-platform (android, ios, html, desktop) game development, and give us a great API to wrap openGL native functions.
The first thing I’ve done, was migrate all my RPG engine development to libgdx. It was pretty easy.
Now, I’m focusing on specific android tunning (i.e. changing keyboard controls for touch-input controls)
But… I still need a 2D artist!!!!