Tag: android

A couple of spanish Android development books

I bought those spanish Android books by Jesús Tomás Gironés. Pretty Cool. Tweet

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New demo of the rogue-style RPG game.

The old-style 2d engine and the ‘demo’ game are evolving. What’s new: -Engine based on Libgdx -Mouse / touchpad control -Action bar + visual character inventory -Music -Can run on Android devices Needed (Engine): -More complex tile management, drawing more

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Discovering Libgdx, the cross-platform java game development framework

Despite libgdx is a well-stablished java game development framework, I’ve discovered it last week. Libgdx allows cross-platform (android, ios, html, desktop) game development, and give us a great API to wrap openGL native functions. The first thing I’ve done, was

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Experimenting with time-lapses: In car time-lapse

I’ve tried to attach my GPS support with my Smartphone, trying to make a ‘on the road’ time-lapse. Tweet

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Ice melting time-lapse

Ice melting time-lapse to try Samsung Galaxy Nexus (not a very good cam). Tweet

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Time-lapses go mobile

Smartphones are a good alternative for casual timelapses. Although everyday you can find more cameras (compact and DSLR ones) with intervalometer as a feature, the reality is that the chances to find a affordable camera with intervalometer are small, so

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Under development: 2D RPG Java game engine

For several years I’ve thinked about building a Rogue style RPG game. So I’m trying now (again) to build a Java/Android Rogue-like RPG game. UPDATED: now using LIBGDX. You can get the source code from github: https://github.com/ferriman/explorerRPG Tweet

Posted in In progress, Programming Tagged with: , , , , , ,
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