Tag: libgdx

Android version of the rogue-like game

I’m working on the Android version of rogue-like game.   Tweet

Posted in Android, In progress, Programming, Videos Tagged with: , , , , , ,

Learning LIBGDX game development book

I bought a very interesting book (and the only one as far as I know) about Libgdx cross-platform game development. Tweet

Posted in Books, Programming Tagged with: , , , ,

New development release of the Roguelike game.

I’ve decided to change the objective of the Roguelike game that I’m developing. The engine development has been dismissed. Now it’s just the game itself. Tweet

Posted in Android, In progress, Programming, Videos Tagged with: , , ,

Discovering Libgdx, the cross-platform java game development framework

Despite libgdx is a well-stablished java game development framework, I’ve discovered it last week. Libgdx allows cross-platform (android, ios, html, desktop) game development, and give us a great API to wrap openGL native functions. The first thing I’ve done, was

Posted in Android, iOS, Programming Tagged with: , , , , , ,
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